Tuesday, October 27, 2009

Digital Painting tutorial


First and foremost I should state that this is not for beginners. There are a bunch of useful Photoshop tutorials that cover the basics. However, all you really need to know for this particular tutorial is how to use layers and brushes.

You will need:

  • Photoshop. I use CS4.
  • Preferably, A tablet. While this colouring method is doable by Mouse, it does tend to make things a lot more like slave-labour.
  • To do some homework on colour theory. Every artist should have a basic understanding of it.
Lets get started then!

Step 1: Lines

The lineart here is from approximately 2006, but it's simple enough to warrant me using it as an example.

I don't normally colour underneath my initial lineart layer. I colour ontop of it. This makes smoothing out any errors easier for me.

A common error I see is that the colouring doesn't follow the lineart. I developed this method to prevent myself from falling into that trap.

Step 2: Flats

Using the brush Airbrush Pen Opacity Flow I map in the flat colours I want to use. Note how I avoid overlapping the lines in most parts? This helps me with the next step, basic shading. I work fairly small so I'm usually zoomed out all of the way.
Note: I paint entirely on one layer just to keep things simple.

Step 3: Basic Shading

I use the b setting in the colour picker [or a sometimes, I swap between them.] It makes blending colours smoother being able to see the transitions.

I block in the lighter and darker shades of every colour I have used here. Try and keep the values far on either side of the scale so you can work with the lighting more effectively later- the contrast will help you map out the shading later.

Step 4: Details

The most important step. This is to prepare parting your underlying lineart with the colours.

The left is the one with lines underneath it, and the right is without. Don't worry- it will get neater. Now you can smooth any kinks out. I swap between the aforementioned airbrush and a small hard brush to define details.

Next, I make a new layer and fill it with white. I move it between the lineart and colour layer. That way, the lines are hidden, and if I want to use the lineart as a reference point I can just hide the other layers.

Step 5: Touchups

using the hard brush again, I go over my soft shading and define it even more. Now with the lines hidden I can see what needs to be strengthened. I add highlights and detail [in the wood, hair, fur etc] and I add some depth by using a very dark blue for shadows and a light yellow for highlights.

This is where colour theory comes in handy. Using black and white for shadows/highlights is best avoidable as it gives a really flat, unrealistic look. Complimentary colours are the best option when shading this way. Experiment, see what works- it's all trial and error.

This last part is optional. I like to add black outlines to my painted art because it gives it an Illustrative feel. I don't outline the entire drawing [as you can see above, the hair, blood and bulb lack lines.] I outline hard surfaces and places that are most likely to be subject to darkest shadows. I'll add some white lines next to the black ones to make the image "pop".

If you do chose to add lines, by all means be messy. perfect, thick lines take away from this painting style in my honest opinion; it ruins the organic feel.

Finished!

I chucked up a quick background and added some after effects to give the image 'mood'. I use a lot of gradients on seperate layers, and I'll mess with layer opacity and settings to make them work. I also messed with the colours; lowered the vibrance and added Red, Green and Yellow to the whole picture via Image -> Adjustments -> Colour balance. I wanted a warmer, more sepia-like tone.

Additional notes

  • Never be afraid to use dark shadows and light highlights. Too many artists are scared to venture into the realms of high contrast.
  • Please feel free to go off on your own tangent with this. I did not design this tutorial to be a textbook. The style will not suit everyone, I developed it myself to fit my own artistic needs.
  • Don't be timid with the tools photoshop offers you. Contrary to popular belief using gradients, burn tool, dodge tool and smudge tool is not a big no-no. However you mustn't rely on them, and you must not over-use them. It's all about knowing how to blend the elements together. I use dodge and burn and I paint over them to smooth out the shades.
  • Practice, practice, practice!

If you have any questions, have found any errors [typos or otherwise], or would like to show me the art you have created using this tutorial, feel free to throw an e-mail my way.

Thank you! ♥

© R.E Morgan, 2009

The artworks here are not to be edited, reproduced, or sold without my written permission.

Wednesday, October 21, 2009

Transformers 2: Revenge of the Fallen

Having really loved the first Transformers movie, I decided to sit down and watch Transformers 2: Revenge of the Fallen, albeit a little late. It was alright- but nothing spectacular.

I felt they tried to outdo themselves in the special effects arena, making the fight scenes look
too animated and not at all a part of the surrounding environments. There were a lot of new introduced characters that seemed interesting too but like the first movie, they didn't really have any development or screen time which I found disappointing. They were all just another lot of "extras"- which there is an overabundance of.

But the weirdest issue of all was that there were quite a few visual errors in the movie
that made it seem really rushed and as if it wasn't looked over properly, i.e the complete absence of the signature rotor blades on Blackout/Grindor's back in a fight scene with Optimus, whereas they appeared everywhere else [pictured left.]

Overall, it felt like just another action movie to me. Bumblebee's presence salvaged it and gave it a bit of soul in my opinion, but aside from that it felt shallow and just a grounds to show off special effects and fancy fight moves.

And lastly, if you will be so kind to allow me to go a tad off topic- I do have a qualm about one of the characters that has me confused.

Blackout got dropped on his ass in the first movie, and miraculously re-appears in the second. There's word going around that it is, in fact, his brother "Grindor." This apparent Blackout clone goes by that name in the second game, however this name isn't mentioned once in the corresponding movie. There's virtually no way to tell them apart, and they both serve the same purpose; being third in command to Megatron. T
he differences between them is, and I quote from this article:

"...though he [Grindor] is a lighter grey, and the forward fuselage has a different refueling probe and sensors."
Lighting could have something to do with the apparent colour change, and the different sensors could just be because they altered the model a little. Or because they can scan different aircrafts/vehicles, it's possible he does this to keep out of the US military's profile.

There was a
Q&A session with Roberto Orci, one of the screenwriters of the movie, who had this to say about it:
Q: Was that Blackout? Was he just revived off camera along with Megatron?
A: Could explain it that way, but I can't remember if he's ever called Blackout in the movie.

The only lines he has in either movie lay mention to his name [see left.]

Things like that make it feel as if they just found a
quick-fix solution to a stupid error to make the fans happy, giving an overall "broken" feel to the movie. As it stands in the cartoons and comics, many of the characters went through name/design changes, so it's probably no different in this case. They re-named the so-called Devastator in the first movie.

I feel there should have been something to explain it, or tie it all in together, despite this.

N.B: I did take and frame those screenshots, I didn't nick 'em from anywhere online. Click them to make them larger.